GRIMM FOREST: THE KNOCKER INTRO
I love when the work starts like one thing but in the end become something much more.. Well, the Knocker clip is exactly like that.
Now is like a short part of game cinematic but in the beginning was… “We have a 3d model and we want it to be rigged”. Yes, the guys from Big Moustache Games ask me to made the rigging of the model of the Knocker, but when I saw it and also the concepts for the poses I was… “Wow! Ok… I want to do so much more with this.” So I created a short clip, with bad render quality (with a lot.. a lot of noise) with test animation of the creature and… they liked it.
Of course they wanted to change the environment, because I was put the Knocker on something like volcanic rocks, and… you now, volcanic rocks is not really great with forest, and the name of the game is Grimm Forest… so I was totally agree with them. They sended me a concept with the environment, and… I was…. “Wow… ok.. I want to do so much more with this” …I think you can guess what was happened next. That clip happened. I hope soon there will be more.
Technically the clip was not easy and I wanted to maked it even more not easy. Custom shaped trees are moving, every leaf also. Combination of light rain and falling leaves that slides on the wet muddy-rocky ground. All those things in slow motion shots in 2k resolution… are not easy, but not easy means it is good.
the poster in big ress
see the video