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GRIMM FOREST: THE KNOCHER

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Maybe I’ll never get bored of watching this creature. Mystical combination of bone and tree with green vein roots … great! And it was also the first thing that I saw from Grimm Forest, the first one I animated, so I think there is some magic over me because of that : )

And again, of course, I want to do more animations with The Knocker, even more – some great cinematic, but eight was enough for the game’s needs.

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CREDITS

Rigging and Animations By
Mihail Popov

In-game Creature Modeling By
Filip Tsonkin

Creature Concept By
Filip Tsonkin

Produced By
Big Moustache Games

active idle

alerted idle

passive idle

attack

attack idle

tacking damage

evade damage

dying

mihail popov