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GRIMM FOREST: THE KNOCHER
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Maybe I’ll never get bored of watching this creature. Mystical combination of bone and tree with green vein roots … great! And it was also the first thing that I saw from Grimm Forest, the first one I animated, so I think there is some magic over me because of that : )
And again, of course, I want to do more animations with The Knocker, even more – some great cinematic, but eight was enough for the game’s needs.
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CREDITS
Rigging and Animations By
Mihail Popov
In-game Creature Modeling By
Filip Tsonkin
Creature Concept By
Filip Tsonkin
Produced By
Big Moustache Games
active idle
alerted idle
passive idle
attack
attack idle
tacking damage
evade damage
dying
mihail popov